#!/usr/bin/python
# -*- coding: utf-8  -*-
"""
This module implements a threadpool which allows scripts that require 
performing concurrent jobs, an efficient and thread safe way to do this.
 
The two classes available are ThreadPool and Thread. ThreadPool is the 
controller class and contains a collection of Thread objects, which must be
subclassed.
Any thread can add a job to the ThreadPool by calling its append() method.
The pool will add this task to the jobqueue and activate a sleeping thread, if
available. In case no thread is directly available, the job will be handled by
the first free thread.
 
The Thread class must be subclassed and passed to the ThreadPool's constructor.
The subclass should implement a do(args) method, which will receive as its 
argument the job. Please note that providing mutable variables to the jobqueue
may cause thread unsafety!
"""
#
# (C) Bryan Tong Minh, 2007
#
# Distributed under the terms of the MIT license.
#
__version__ = '$Id: threadpool.py 3865 2007-07-10 12:25:15Z btongminh $'
#
 
import sys, threading, os
 
class ThreadPool(dict):
	pools = []
	def __init__(self, worker):
		dict.__init__(self)
 
		self.jobLock = threading.Lock()
		self.jobQueue = []
		self.worker = worker
		self.threads = []
 
		self.pools.append(self)
 
	def append(self, job):
		self.jobLock.acquire()
		try:
			self.jobQueue.append(job)
			unlock_workers = len(self.jobQueue)
	 
			counter = 0
			for event in self.itervalues():
				if not event.isSet():
					event.set()
					counter += 1
				if counter == unlock_workers:
					break
		finally:
			self.jobLock.release()
 
	def add_thread(self, *args, **kwargs):
		self.jobLock.acquire()
		try:
			thread = self.worker(self, *args, **kwargs)
			self.threads.append(thread)
			self[id(thread)] = threading.Event()
		finally:
			self.jobLock.release()
 
	def start(self):
		for thread in self.threads:
			if not thread.isAlive():
				thread.start()
	def exit(self):
		self.jobLock.acquire()
		try:
			del self.jobQueue[:]
			for thread in self.threads:
				thread.quit = True
				self[id(thread)].set()
		finally:
			self.jobLock.release()
 
class Thread(threading.Thread):
	def __init__(self, pool):
		threading.Thread.__init__(self)
		self.pool = pool
		self.quit = False
 
	def run(self):
		while True:
			# No try..finally: lock.release() here:
			# The lock might be released twice, in case
			# the thread waits for an event, a race 
			# condition might occur where a lock is released
			# that is acquired by another thread. 
			self.pool.jobLock.acquire()
	
			if self.quit and not self.pool.jobQueue:
				# Only return once the jobQueue is empty.
				self.pool.jobLock.release()
				return
		
			if not self.pool.jobQueue:
				# In case no job is available, wait for the pool 
				# to  call and do not start a busy while loop.
				event = self.pool[id(self)]
				self.pool.jobLock.release()
				event.clear()
				event.wait()
				continue
			job = self.pool.jobQueue.pop(0)
			self.pool.jobLock.release()
		
			self.do(job)
 
	def exit(self):
		self.pool.jobLock.acquire()
		try:
			self.quit = True
			self.pool[id(self)].set()
		finally:
			self.pool.jobLock.release()
 
def catch_signals():
	import signal
	signal.signal(signal.SIGINT, sig_handler)
	signal.signal(signal.SIGTERM, sig_handler)
 
def sig_handler(signalnum, stack):
		import signal
		for pool in ThreadPool.pools:
				pool.exit()
				
		if signalnum == signal.SIGINT:
				raise KeyboardInterrupt
		if signalnum == signal.SIGTERM:
				raise SystemExit
				
def terminate():
	# Maybe not a good idea, will also kill child processes
	import signal
	os.kill(0, signal.SIGTERM)
 
if __name__ == '__main__':
	import time
	# Test cases
 
	class Worker(Thread):
		def do(self, args):
			print 'Working', self
			time.sleep(10)
			print 'Done', self
 
	pool = ThreadPool(Worker)
	print 'Spawning 5 threads'
	[pool.add_thread() for i in xrange(5)]
	pool.start()
 
	print 'Doing 25 jobs'
	for i in xrange(25):
		print 'Job', i
		pool.append(i)
		time.sleep(i % 6)
 
	for thread in pool.threads:
		thread.exit()


